Renaming and refactoring

Before I write anything else: sorry for my three days late post! School had started and so much and even more rattles my mind nowadays, I scarcely had time and energy to commit anything and as it appears: I also completely forgot about this obligatory of mine.

In truth I have not much to report just now. Most of our commits with Strangerke (he helps me a GREAT amount these days) consist of renaming and refactoring the existing code. With his experience and great advices I think the engine improved a great deal in readability and even stability. Until the final deadline, we will keep working on the renaming and refactoring. One of our main aims right now (after being almost completely finished with the strings of the game – credits go to my mentor) is moving some remaining (and misplaced) functions to Parser to make it a real, whole parser. We also want to take another look at the graphical methods of the engine and move the appropriate ones to Graphics.
Besides these, there are still a lot to do. I’ll soon write a “TODO” section on the wiki page of the engine about these and keep working on implementing the missing features (sounds, some animations, help, etc.) after this year’s GSoC.