Translating Assembly

Welcome Back! Since the last post, I finished translating the decompression routines, experimented a little with displaying an image, and looked further into the structure and program flow of the game. However before diving further into that I thought it would be a good time to make this post about the process of translating Assembly… Continue reading Translating Assembly

ProDOS File System

The first week of the coding period is over, and there a few things to talk about. ProDOS File System Last week I talked about how The Immortal is stored as .dsk files formatted as ProDOS. Since ScummVm did not have a way to read ProDOS specifically, the first thing that needed to be done… Continue reading ProDOS File System