Edit the file ~/.zshrc (or ~/.bashrc, depending on which $SHELL) and set an alias for everyday commands. Remember to do source ~/.zshrc to allow changes to take effect. alias sometext=’go_to_scummvm_directory && ./configure –diable-all-engines –enable-engine=engines_under_development && make -j10 && ./scummvm’ and this alias sometext=’cd /scummvm_directory’ However it goes without saying that even with the best tools … Read moreA hot tip for future me
I wanted to clone someone else’s open source repo, and while setting it up I ran into building blocks of Github that I should’ve documented last year during GSOC, so I’m writing them down as reference. It will be very short: Documentation How to start: 1. Set up SSH here. https://docs.github.com/en/authentication/connecting-to-github-with-ssh/about-ssh 2. When cloning with … Read moreHello World (Again)
I’m so happy to receive the letter of completion for GSoC 2021. If you have been following and replying to my PRs & messages, thank you so much for supporting me through the process. The past week has been for something else. Hopefully tomorrow is another new day & start for working on TTS.
Time to put all the work in one place! ✊ Requirements from GSoC goes like this (only relevant guidelines are shown) It must be easy to identify the work you have done. Someone else should be able to use the content at (or referenced from) the target of the link to extend your work. If … Read moreFinal Code (Originally From a Page on My Blog to Submit to GSoC Evaluation on Aug 23)
Dreamweb was the first game of many things. It was the first task scheduled on my proposal. It was the first time I worked on an RPG game The most significant first though, is that it was the first engine that didn’t put text right into the code. This was challenging in many ways. Finding … Read moreWhat’s in Dreamweb?
Breaking down the project. It looks like this Play the gameFirst make sure I know how to do basic navigation, the look around for text to give TTS Find text in codeLots of techniques here, but from time to time I still end up having to print everywhere 😀 Decide on the best way to … Read moreWeekly Blogging
It has been a long week. Let’s look at all the games considered for TTS together. The last few are new candidates. Dreamweb (DW) – I’m hoping to wrap-up and make it ready for review in a day or two. I tried to implement DRY (Do not Repeat Yourself) philosophy in the code, but it … Read moreWeekly Update
Note It’s just an overview. Find the Text In Griffon’s case, the text is in the code So just search for “Ever since I was a child”, and there it is, in cutscenes.cpp Pass to Text To Speech Manager Then, we would like to pass the text to text to speech manager To call for … Read moreHow to add TTS to the intro of Griffon
Over the week, not much has happened in terms of the sentiment of this project, so I think I’ll start with something easy. Last week I came in touch with the developer that’s the expert of SCI Here’s a *summary* of our funny dialogue “Hi, I’m working on giving TTS to SCI”: I’ve been wondering … Read moreWith 5 Weeks Left
When the project was accepted into GSoC, although I wrote the proposal, I had no idea how it would go. Although I have been around for 1-2 months, I did not understand how engines worked. To search for text, I I had to figure out where is text is printed from, without being able to … Read moreEvaluation Week Wrapup