Welcome! Google Summer of Code 2022 has now ended, so this post will wrap up everything that’s been done and what is left to do. The branch of my repository with the latest code for The Immortal can be found here: https://github.com/Quote58/scummvm/tree/immortal/engines/immortal What has been done – Initial analysis of the source code and ScummVM… Continue reading GSoC Final Report
Month: September 2022
Weekly Update – Text Rendering
Welcome As shown above, text rendering is now implemented enough to display the introduction to the game. It’s kind of neat, because every time I had tested the game ever since implementing the logic system, it was trying to display this introduction sequence. It was just calling a function that couldn’t render text until… Continue reading Weekly Update – Text Rendering
Weekly Update – “Draw me like one of your french Wizards”
Hello! This is a bit of a special post because I finally have stuff to show that actually has a visual component! Getting to this point took quite a few steps, as you can see below. But there are many interesting things to take away from it which I will get into later in this… Continue reading Weekly Update – “Draw me like one of your french Wizards”
Translating assembly part 2 – Electric boogaloo
Welcome Today isn’t a weekly update, since I did one a few days ago, instead I wanted to discuss something specifically to do with moving between Assembly and C. So, in a smaller, shorter capacity, this is a follow up to the previous post about translating assembly code. I was recently implementing a function for… Continue reading Translating assembly part 2 – Electric boogaloo
Weekly Update
Welcome Just a quick update tonight. We are nearing the end of the program, with the deadline being September 12th. However, I have decided with my mentor to extend the timeline by an additional two weeks. The reason for this, is that the engine is only just now getting sprite drawing implemented, and with an… Continue reading Weekly Update