WEEK 10: popUpMenuXObj and diving deeper into 32bpp button text bug

This week, I was mainly working on 2 things: popUpMenuXObj and the 32bpp button text bug I mentioned in the last post.

Clearly, the hack I mentioned in the last post shouldn’t be on the master upstream. Substituting 0x000000FF with 0x010101FF is a bad idea. I and sev delved deeper into the issue tonight, and this would be resolved as a lot of details were gathered from our investigations. A lot of functions related to drawing stuff on the screen don’t use uint32 for their colors, and this is one of the things to fix.

This week, I have also started work on the popUpMenuXObj, which is a Mac XObject used in Meet Mediaband and the Apartment movies. The popUp menu is similar to the existing MacMenu in looks (just constrained to 1 submenu and can be drawn anywhere on the screen instead of just at the top)

Currently the MacPopUp is resolving the menuLists and saves it in the relevant object, making an entry in the _windows hashmap. The next step is to actually draw the menu on screen whenever it is called.

Next week, I would be focussing on completing these tasks at the earliest and then resolving the palette issues of The Seven Colours and Windows movies.

Goodnight 😀

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