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quote58's GSoC blog

quote58's GSoC blog

Implementing The Immortal in ScummVM

Month: July 2022

Conceptualizing The Game Engine

Welcome back Today I would like to finally tie together the stuff I’ve been talking about in previous posts about the structure of the game engine, with images and diagrams! Some of this will probably feel obvious, but I think it’s an interesting topic to discuss none the less, so that’s why it’s here and… Continue reading Conceptualizing The Game Engine

Published July 28, 2022
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Weekly Update – Progress

Welcome Next week is the midterm evaluation, so I think this is a good opportunity to take a look at things that have been done, and what is on the docket for the near future. To begin, I’ll quickly outline what I did the past week, and then I will briefly go over what I’ve… Continue reading Weekly Update – Progress

Published July 25, 2022
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Weekly Update – More structure

Welcome Back! I really do have some more interesting posts brewing currently, but they still need a bit more time. For example, as I’ve translated further parts of the engine, my concept of how sprites function specifically has changed, and may change again as I get closer to when I plan to translate the sprite… Continue reading Weekly Update – More structure

Published July 18, 2022
Categorized as Uncategorized

Weekly Update – Engine Structure

Welcome back! Going forward, I will be separating the more in-depth posts about specific subsystems, and the general update for each week. For example, I am working on a post all about the interesting and very confusing nature of sprites, their data, and their animations (with some neat graphics!). In a different post, I want… Continue reading Weekly Update – Engine Structure

Published July 11, 2022
Categorized as Uncategorized

One bit, Two bit, Red bit, Blue bit

Welcome back! Last week I mentioned that the next step would be to work on translating Kernal.gs and Driver.gs. These files contain many important functions for the entire game engine, including the main game loop and the initialization before it. These two files are distinct in the context of the apple IIGS, but for our… Continue reading One bit, Two bit, Red bit, Blue bit

Published July 4, 2022
Categorized as Uncategorized

Recent Posts

  • CNM: A Confounding Non-standard Mechanism for drawing tiles
  • GSoC Final Report
  • Weekly Update – Text Rendering
  • Weekly Update – “Draw me like one of your french Wizards”
  • Translating assembly part 2 – Electric boogaloo

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