Categories
Uncategorized

Week 4

Hey there, welcome back to the blog. The inventory is fully implemented and hence, we’re now able to drag the rung and open the fire exit, hurray.

Other than this, there’s no way to get out of this scene(except if you use the debugger console 😉 ).

Also if you notice, I have revived the original cursor of Beneath a Steel Sky here too.

Ever since I started the development on iBASS, I had turned the engine to 32 bits for both BASS and iBASS. Since the original beneath a steel sky featured an 8 bit colour depth, sev suggested to revert it back to make BASS run in 8 bpp mode which I successfully did. Now, BASS is running in 8 bpp and iBASS in 32 bpp.

There was one more crash I encountered at this phase of the game-See the cursor at the right edge of the window? That is the exit. But when I clicked on it, it hit this assert. To fix this, I guarded this call to never draw out of the boundary of _screen32.

I also performed some refining in the LINC terminal.

Major tasks that are still left to be done include implementing the text chooser. Here’s a snippet from the original Beneath a Steel Sky regarding the text chooser-

Currently, we cannot do this in iBASS. Some other tasks yet to be done include fixing the transparency issue in the inventory icon, render the cog icon for the control panel on the top left, etc. All this while we have no audio yet along with the intro and the outro.

Also, I had an important announcement to make. I’ll be away for the next few weeks due to some personal reasons. As agreed with my mentor, I will be unavailable from 13 June to 3 July. I’ll be catching once I return. Thanks, and talk to you all in a few weeks.

Thanks for reading 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *