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Week 3

Hello again, we are into the 3rd week and I spent the last week working to finish the inventory and we are almost there. So, the inventory has four states depending upon how long the inventory item has been clicked for and where on the screen the click is recorded. In simpler terms-

 

And, if you remember from the first blog, we had converted the engine to 32-bit and we talked about the main game screen that was an 8-bit buffer and we merged them together before the screen output. The control panel has a separate screen and naturally, it was also an 8-bit screen. When the menu was built in an 8 bit buffer but passed directly to a 32 bit renderer, we got this-So naturally, just like with the main game screen, we let the menu to build its 8 bit layout but merge it before rendering.

Currently, I am working on the dragging part of the inventory items which I will brief about in the next blog.

Thanks for reading 🙂

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