Hey everyone, welcome back! This is the blog for week 11.
Finally, the work on Dungeon Master is over and the PR is merged. ScummVM now supports both the Amiga and DOS versions of Dungeon Master, and we will very soon be inviting users for playtesting of the game.
For the Amiga version, I played through the full game, exploring every level and every corner, fixing bugs along the way. For the DOS version, I took a shorter path and tested specific areas that I suspected might be breaking, to save time. Let’s hope it’s as perfect as the Amiga version!
I have now begun work on the Avalanche engine. With exams starting Monday and the GSoC final submission also around the corner, it is going to be a hectic stretch. Fingers crossed I survive! 🙂
Meet you in the next blog! 👋