Game detection, engine compilation and resource loading

It’s been three weeks since my last blog post. The time working on the project has mostly been spent reading code with very little writing. The first thing I’ve worked on was creating the engine’s basics and implement some detection. For now, the code looks for the Penumbra.exe file but there are plans to expand […]

Introduction

Hello everyone. My name is Emanuele and I’m extremely excited to be a contributor for this year’s GSOC. I first heard about ScummVM on CppCast and when someone mentioned GSOC to me this year it was one of the first organizations I looked at. My project involves porting the HPL1 engine with the goal of […]