Compiling the game and completing resource loading

The first thing I worked on this week was finishing up the code that does resource loading which has now been moved to the LowLevelResources class inside of the resources folder. After doing that I worked on bringing in the game code. This was easier than expected with only a few problems with conversions from […]

Game detection, engine compilation and resource loading

It’s been three weeks since my last blog post. The time working on the project has mostly been spent reading code with very little writing. The first thing I’ve worked on was creating the engine’s basics and implement some detection. For now, the code looks for the Penumbra.exe file but there are plans to expand […]