Week 3 – Community Bonding period ends

Today’s the last day of community bonding which means that full time work will start from tomorrow so the blogs will actually have more progress to show from now on ?.

Continuing from last week, this week’s work was focused on improving the detection code. Spatterlight’s game detection would iterate through different systems followed by different games till it finds one which loads the game successfully. While I am not too familiar with Spatterlight, I would guess that this system exists so that you can throw any file at it and it would figure out if it’s supported. However on ScummVM, the md5 hash of the game file is calculated and only games which are known to be supported are loaded. This means that we don’t have to rely on hit and trial to know if the file is a supported game. I was already using the md5 hash to figure out the system directly but the game itself would be figured out after iterating through a list. This has been changed to also use the md5 hash to immediately load the correct game.

That was it for this week. I’ll admit to slacking off a bit this week but I am ready to be working full time from now. Thanks for reading and see you next week.

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