My name is Emanuele Grisenti (aka grisenti) and in the past three months I’ve been working on integrating the HPL1 engine, made by Frictional Games, in ScummVM, with the goal of supporting the 2007 game Penumbra: Overture, created by the same company. The source code for both the engine and the game were made publicly […]
Month: September 2022
This week I played more of the game and solved the bugs I encountered. First, I worked on the sound issues I talked about at the end of the last blog. To expand the brief description I gave: at the end of the first major level, some rocks are spawned by the level script and […]