Always Test

Hi! I’m posting right before my week long vacation. Today I just wanted to show you guys some things that I did wrong this and last week.


So there are multiple pixel blending modes in AGS, right? One for alpha blending, one for opaque, one for RGB one for ARGB, etc. Well, I thought my games that I was testing would cover most if not all of the cases, but no I was wrong. This week I figured out that my ARGB blending function and Tint blending functions were not working correctly. The ARGB one was easy to fix (it was just a typo), but the Tint blender is proving much more difficult to debug. See you next time where I try to fix that bug and hopefully move onto other tasks.

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