Hi! I’m posting right before my week long vacation. Today I just wanted to show you guys some things that I did wrong this and last week.
I DIDN’T TEST.
So there are multiple pixel blending modes in AGS, right? One for alpha blending, one for opaque, one for RGB one for ARGB, etc. Well, I thought my games that I was testing would cover most if not all of the cases, but no I was wrong. This week I figured out that my ARGB blending function and Tint blending functions were not working correctly. The ARGB one was easy to fix (it was just a typo), but the Tint blender is proving much more difficult to debug. See you next time where I try to fix that bug and hopefully move onto other tasks.