It’s been some time but now the executePlayerInput from Operation Stealth is completely reverse engineered. Here’s proof:
![](https://blogs.scummvm.org/buddha/wp-content/uploads/sites/16/2022/04/ida-operation_stealth-executeplayerinput-full_graph-997x1024.png)
I tried a semi-quick hack to put it into ScummVM and it did seem to help with my previous problem of borking the player input handling with my incomplete fix in r33872 (See a forum post about the problem or my previous blog post for more info). Feels good getting things done ? Now just to clean it up a bit and see that I didn’t break anything else with it… and yes, also committing it ?