(I don’t have any excuse, I just forgot to post that in time.)
This week I’ve sent my Cloud storage support as pull request to the main ScummVM Github repository, and thus started fixing everything what is not fixed enough, adding new minor features, etc.
Only pasting from clipboard support was added for EditableWidgets (I’d have to fix that too, btw).
I’ve added two new test suites in the Testbed: Cloud and Webserver. I’ve also added one test for openUrl in MiscTests. Almost all my tests are interactive, meaning they require user to check whether the feature works as it should, and press the right button.
Peter Bozsó (uruk-hai), my mentor, added OS X backend for openUrl. iOS backend it not there yet.
Another small feature which lacks iOS backend is the Networking::Connection::isLimited() function, which is used in DownloadDialog to notify users to think whether they want to download game data while using limited connection. For now only Android supports this, other platforms are using default backend, which always returns that connection is not limited.
AJAX version of local webserver’s Files Manager was added this week. One can navigate through directories without page refreshing all the time. This version also contains «breadcrumbs» navigation feature, so one can get up more than one level with one click at the path.
Users can override webserver’s port through the Options dialog now. Yet, if they want to use webserver for auth, they have to use the default value.
Some refactoring/cleanup in the code and different minor fixes were made. More OSD messages added to notify user of success or failure. I’ve also updated Dropbox to use their API v2 everywhere, as v1 is deprecated now.
I’ve added detailed information about the cloud storage support and local webserver to the ScummVM wiki. These should help people understand PR’s code. Some ideas are coming out in the discussion. For example, webserver is being stopped now when users close the Options dialog to prevent it being used by someone else.