Hi all, welcome back to my progress blog for CRAB. This week, I worked on finishing the audio and made many other minor changes to gear up for getting my fork merged into the main branch.
The audio subsystem is fully in-place aside from the background music’s “fade-in” effect. You are able to set the SFX volume and the music volume from ScummVM’s game options menu. I fixed a variety of bugs in the audio system which could lead to crashes sometimes.
Next, I made various other minor tweaks such as moving some warnings to debugs and cleaning up the codebase as suggested by my mentor Strangerke. Wanting to have some fun, I compiled ScummVM with the CRAB engine for my Android phone to check whether it would run and if yes, to what stage I could proceed. To my delight, it ran wonderfully – till stage 5 where it just crashed without any logs. 🙂
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Furthermore, I had a function stubbed out which made my saves unplayable. After un-stubbing the function and performing some little fixes, I tried again on my laptop and this time I made it all the way to the end!
I did notice some small issues in my gameplay which I was able to fix eventually. There was this interesting graphical glitch in stage 5 where the layering was broken.
If you look at this screenshot again, the character is supposed to be in a room but instead, due to the broken layering, she appears over the wall. This was happening due to incorrect handling of “Autohide” layers, and once I fixed the mechanism, it worked perfectly.
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Once you enter the room, these walls are supposed to simply disappear, so that you can see the characters in the room.
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This is all that I achieved this week, and since the game is working without any crashes I decided to open a PR for merging my branch into the main branch. PR #5229. I should note that it might take a while for the PR to get merged, but once merged, you all should be able to play Unrest using ScummVM on your favourite devices.
Thanks for reading!