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Messy Code. But its faster!

I got the drawing function 4.2x faster! Although, it only works if both the screen is ARGB8888 and the bitmap is ARGB8888. So What I’m going to focus on is making sure the engine keeps the bitmaps at the same format of the screen so I can make the code cleaner and make the optimizations more generic and make them work for all formats.

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