As the title says, I think I am only one feature away from the game being completable… Or at least in theory, because there will inevitably be some unpredictable bugs. 🙂
This feature is item handling, which eluded implementation last week because dialogues took a bit more than I had hoped for. However, everything is set for it (and I primarily mean that item scripts should already run properly) and it shouldn’t be too hard. I hope to do this (and related bug fixes) in the next day or two so I can finish documenting stuff that I haven’t already before the pencils down.