End of GSoC

Hey everyone, GSoC has come to an end and I would just like to say that it’s been a great experience for me. I’ve learned a whole lot. I’d like to say thank you to Max for having been such a great mentor for me, always there when I needed help, and giving good advice. And thanks to everyone else who has helped me along the way as well.

I’ve provided a project summary which summarizes most everything that I’ve done this summer, as well as a list of things that could be done to further build upon this project. I think I will probably stick around for a while and work on some of these things in my spare time as well.

Nearing the end

Since last post I have added RTL support for Tinsel. I’m currently working on getting meta-info for savestates such as thumbnails, save date, etc. to display in the launcher’s ‘Load’ dialog. I’m also working on adding support for deleting savestates from the launcher. Those two things I would really like to get done.

I would also like to implement the idea that Sev had, which was to add some engine flags for determining which engines support loading from the launcher. That way users would not be confused when there’s a load button, but some of the games won’t load without any explanation. These could possibly be used for RTL as well, so that engines which have a problem won’t give the user the option to RTL from the GMM.