GSoC 2017: Sludge Engine Week 5
Week task conclusion
Generally, this 5th week of GSoC project was going smoothly: The z-Buffer zone (multi-layer effect) has been reproduced and fall back detection has been added
Again, thanks to my mentors _sev(Eugene Sandulenko), t0by(Tobia Tesan) and all scummvm team members that has helped me on z-Buffer during this week.
To make a brief conclusion about what we have and have not achieved for this week :
Tasks completed:
To resolve later:
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What’s for next week: Bug fixes in Robin’s Rescue
Tasks for next week :
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Also, the first GSoc evaluation will take place next week.
Some findings about sludge
z-Buffer Zone
In sludge, z-Buffer zones are different areas of a scene which can obscure character graphics, such as foreground silhouettes, doorframes and furniture. Their display has been ordered by a y-value to create different image layers (up to 16).
The above room image has the following z-buffer image (3 layers) :
And characters will change the image layer it lies in, when its own y-value changes. To reproduce this effect in scummvm, we used an array of 16 Lists for different layers.