(Re)Introduction

Hello dear readers of the ScummVM blog aggregator,

This is Upthorn, joining the ranks of ScummVM development bloggers once again for Google Summer of Code 2012.

My project this year is to allow for as many engines as I can to provide saving functionality even when the game it is running would not normally give the user access to a savescreen. Preferably, these saves will offer the robustness of savestates in lower level emulators, but it is likely that this will vary by engine module. The primary goal of this functionality is to allow users of mobile devices to enjoy ScummVM without concern of low battery life eating their progress.

It is good to be back.