In the last years ScummVM became one of the most known open source projects. But it was not always like this.
Today eriktorbjorn stumbled upon the very first mention of ScummVM on Slashdot. What is amazing about this that some comments have links to screenshots posted, and one of them is still alive! I’m attaching the mentioned screenshot, as the server which hosts the original is quite slow. The screenshot is dated Sun, 04 Nov 2001 07:44:03 GMT which was “2nd pre-alpha release,” or 0.0.2. It was after 45 commits to public CVS!
Of course, it was not just the beginning of the development, as with his first commit Ludde submitted an already semi-working engine, still you may see this piece of our project history.
At the time ScummVM consisted of 13,658 SLOC (physical source lines of code) and was able to run 6 games, including monkey1, monkey2, indy4, indy4 demo, DOTT and Sam&Max. Compare it with today’s 663,214 SLOC, and I am not ready to tell how many games we do support :).