Almost works

This week I made easy integration of recorder to engine. Now, engines inherited of AdvancedMetaEngine initialize registrator automaticaly. Few other, inherited from MetaEngine (SKY, SCUMM, SWORD1, SWORD2, QUEEN) can be initialized by adding only two strings:

#include “common/eventrecorder.h” g_eventRec.init(gameName());

I’ve tried registrator on number of games and at first view it works well. So, seems like it almost works and will ready to testing soon.