I’m a bit overdue with my blog post because of some personal problems but now I’m back and thought I would give you a short update on how things are going.
Since the last time I wrote, I finished implementing the game’s animations, dealt with a number of GPL interpreter features—the math evaluator is now almost completely working and I’ve started implementing GPL commands and functions—and worked on connecting it all so I can start loading scenes. The results were much better than I had anticipated; so much that, after fixing some minor graphical and logical glitches, I was able to load all the game’s scenes and animate them properly. I have made a short demo inside the engine which lets you switch between those by clicking the mouse buttons. I will post a video shortly (after YouTube has finished processing it).
The next few things that need to be done are handling the dragon’s animations properly, adding basic interactivity and gradually finish the GPL interpreter. This also means the progress in adding new functionality should be pretty rapid.
I’ll keep you posted.
UPDATE: Here’s a link to the video I promised.