Hello! So, this week I have done things that ranged across all my tasks. Recently I checked out our sister project, ResidualVM. ResidualVM’s codebase is largely similar to ScummVM, but the main difference is the addition of capabilities to run 3D games. They also take regular snapshots from ScummVM to keep up-to-date. So, the work of RTL GUI which was merged in ScummVM was also present there.
Month: July 2020
Hello! The first few days this week, I spent trying to understand my task, and work on a small number of engines, and try to make games detect/work as a means to see if everything would work as expected. But first, some context.
ScummVM has a MetaEngine and a Engine.
Hello! This week, I got started with my new task – “Moving detection features to the executable”.
What is the task?
ScummVM has over 50 engines that support many – many games. Currently, when compiled – these engines can either be compiled directly inside the scummvm executable (statically linked) or packed inside small packages of external libraries that can be loaded on demand (dynamic linking).
Hello! This week, I don’t have a lot of updates. A while after I created my last post the previous week, I cleaned up the history a little and opened a PR.
Then, the week was mostly spent on cleaning up more code and trying to keep the changes to a minimum basis – because I was modifying a large number of files (~280).
Right now, I am trying to combine String and U32String into a template, because they have a lot of similar functionalities. Reviews for the PR should be soon, so I will mostly be addressing those and working on the templated classes.
This week has been rather busy though because my final project from college had some documentation work pending and I self-reviewed my PR many times. It is exhausting to review so many files! I picked up many mistakes though as I reviewed them again and again, and the fixes were pretty simple.
That’s it from me for now. I hope to wrap my work this week and get a little more understanding of my next task, which is moving detection features to the executable. More about this soon!
Thanks for reading!