PS2 GP-relative section success!

As of yesterday, the PS2 port would fail to compile with Dynamic Modules turned on unless I put nothing in the GP-relative section by adding a “-G0” flag to the Defines in the Makefile. Last night (after a discussion with Yotam) I made modifications to the linker scripts used when compiling with Dynamic Modules that got rid of these errors. In the linker script for the main engine, I had an extra zero appended to a hex value specifying an offset from the GP register. Fixing this typo (along with rearranging things in plugin.ld so that the .bss section was no longer assigned to the shorts segment, but rather to the plugin segment) seemed to eliminate the problem I was having with “relocation truncated to fit errors”.