Week 3

At the third week I have done:

  1. Added metadata to the saving system
  2. Added World Book implementation(PDA)

 

Not much for this week. PDA in games is slightly different, so I need to reverse 2 executables, which aren’t same. The newer executable has very aggressive inlining.

PDA consists of content(text, sprites) and buttons. Buttons have commands:

For now, I have implemented HokusCommandType.

Joke from executable)

  Code for this asm

Here we access non-existent string if the array size is zero. This is SIGSEGV.