This week was a little haywire. It involved a lot. of debugging and getting a deeper understand of the engine. Compiling the original Engine. For the past few weeks we were stuck on problems that were getting very hard to debug. Hence we decided that it would be helpful for us to compile the original […]
Category: GSoC
More Resource Loading
This week’s work revolved around loading resources from data files and developing the splash screen. I’ve previously discussed the splash screen in detail, so feel free to refer to my earlier blog post if you’re curious about my approach. Loading the QML file The first task was to load the QML file. Interestingly, the contents […]
Working on Resource loading and Misc Refactoring
The main objective of this week was to start re-writing code that was stubbed while compiling the engine. We chose to handle the methods dealing with loading assets and reading configuration files first. This could be followed by writing code to render graphics, sound and rest of the components of the engine. I started off […]
Compiling the engine
Continuing from where I left, in this blog I will give you an overview of the progress made in the first week of GSoC. As I mentioned previously even though it has only been 1 week since GSoC has started, I have been working on this for quite some time now. The initial phase of […]
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It has been three weeks since GSoC results have been announced. All this while I have been working with sev to get a head start on the project. Although I started working on the project pretty early, I haven’t gotten a chance to talk about the progress we have made. since this my first post […]