At last, the game of Shadowgate is winnable in the ScummVM platform!
There is a screenshot of the final battle with the wizard at the end (spoiler warning).
It took somewhat longer than expected, and it’s in no way as complete as I would like it to be (just look how the interface is broken), but still I’m very proud of that.
To play the game, you can clone and compile my github fork, get the game files, and unpack them using some HSV extracting tool. If anyone is interested, I have a bunch of savefiles to various rooms (more on that later).
Now, what’s next? After talking with my mentor, we have settled in the following order of prioirities to spend the rest of the time:
Fixing the GUI > Adding support for other Macventure games > Add sound > Add Apple II graphics.
I will probably be dancing around the first two, since they are not mutually exclusive and when I get frustrated with one I can work on the other.
Other than that, I try to keep my Trello updated, and the spirits up. Again, I am sorry for falling so behind on schedule, I am suffering the consequences of not doing things properly on the first try, during the June burndown inferno.
Post trimmed here – the original post seems to be longer, but archive.org hasn’t archived it. I’m afraid it is lost. ~Lothar (rootfather)