Time to bring up the GameFAQ!

This last week has been, for the most part, incredibly frustrating. The inventory system had so many little bugs in it that it seemed that when I fixed something (often after most of the day looking), something else broke. However, somehow I managed to get it working, and thus, with the skeleton key in hand, I can go on to the fun part of the project: QA! In all seriousness, in the upcoming week I will be focusing on just following a walkthrough of the game to detect and solve the little bugs in the way of winnability. I had a milestone in my planning to have Shadowgate winnable for today, with which I meant a much more polished state that it currently is in. However, several factors and my frustration (no-one but me to blame here) have made it impossible to acomplish.

Well, actually, I wouldn’t know currently whether Shadowgate is winnable or not, because there is a little bug that prevents me from lighting more torches, and that makes it near-impossible to advance more than a few rooms. However, I am really please to see that at least there is nothing major preventing me from playing the game, and that the systems I put in place (read: “copied”) are more or less working.

So, without further ado, here are some screenshots of the first rooms of the game:

Again, I apologize for the short clips, but it is a combination of my switching to Arch Linux (and the limitations of the software I use to screencast) and my general slowness while playing.

I am hopeful that, by the end, I will have a product that I can be proud of, and hopefully somebody can enjoy (I for one am having a blast playing through this game).