The title says it all. There are now sounds in the game, it is the first thing that worked on the first try, or so I hope. One can now indulge in the angry grunts the champions make when you bump them into the walls. Makes one wonder if they want to be there in the first place. Why would they follow an order to go headfirst into the wall?
Also, blitShrink function has been dusted and adjusted and thus the dungeon looks a lot nicer. It seems that after hours of searching for broken code, I realized that nothing is broken, but the original blitShrink method works a bit differently than what I tried to simulate it with. So it seems I can’t avoid the assembly after all.