Well, for those that haven’t read jvprat’s comment on my previous note, the list of major problems looks a little different now:
The engine is currently designed to play just one game– jvprat has committed changes that let us use two separate opcode lists. May need changes in future (apparently), but not holding us back anymore.11H uses > 8 bit graphics (i.e. more than 256 colour images)– Well, technically this is still an issue, but we can view everything in greyscale / dithered for the time being11H uses a completely different video format– Might need some changes later, but basically working- The script opcodes have changed – The only one left, and Scott is having fun working on it. I only wish I had a bit of time to join in!