Employment

OK, so i got a job. Which is good for me, but not for this project. It’s likely to be mostly on ice for a while, which is a shame given the huge burst of progress recently.

If anyone figures out anything about transparency, do let me know…

Ballcocks

I’ve lost my programs to extract vdx files from gjd files. This is rubbish. All the details of the file format are on the web (see the links section), and we can already play back vdx files. But the vdx playback is incomplete (can anyone say “transparency”?), so I’m trying to figure out what the exe file is doing at that point, and damn it it would be really helpful if I had them. Why didn’t I put them in svn?!

Progress. Like *real* progress.

Wow. Given that this time last week we had absolutely no idea about the file formats of the .grv files, we have come a loooong way. Our opcode list is now more complete than not, and jvprat has implemented a skeleton script interpreter which we can now go about adding opcodes to one by one.

It’s still going to be quite some time before anything is playable, but it’s on its way! In the meantime, here’s a photo of some of my working…

Excitement

It’s got to the exciting bit of the disassembly where stuff starts to make sense! Almost. And thanks to coding and words of wisdom from jvprat, we’re really starting to get somewhere. Here’s the proof:

http://code.google.com/p/t7gre/wiki/Opcodes

There’s still a long way to go (there are 88 opcodes in all), but at least now I feel like I’m getting somewhere when I’m doing it. And it certainly helps to bat ideas around with someone!