Week 10

At the tenth week I have done:

 

  1. added unicode support for MacMenu
  2. implemented menu parser from win32 executable. It is more simple to get a menu from exe than hardcoding it for each language.
  3. implemented menu commands
  4. hidden debug output under debug levels and channels
  5. bugfixes

What’s left:

  1. finish ActionText

This is a really hard task as in original colors were in RGB, despite engine uses 8-bit color.

To solve this problem, I will try to build the HSV model and find similar colors in the palette.