{"id":438,"date":"2026-08-22T22:46:58","date_gmt":"2026-08-22T22:46:58","guid":{"rendered":"https:\/\/blogs.scummvm.org\/mohit\/?p=438"},"modified":"2026-08-22T22:46:58","modified_gmt":"2026-08-22T22:46:58","slug":"final-report","status":"publish","type":"post","link":"https:\/\/blogs.scummvm.org\/mohit\/2026\/08\/22\/final-report\/","title":{"rendered":"GSoC 2026: Final Report"},"content":{"rendered":"<h3><span style=\"color: #993366\">Finishing Implementation of Incomplete Engines<\/span><\/h3>\n<p>Organization: ScummVM<br \/>\nContributor name: Mohit Bankar<br \/>\nCoding period: 25 May 2026 \u2013 17 August 2026<\/p>\n<p>&nbsp;<\/p>\n<p>Over the course of this summer, I worked on stabilizing and modernizing two legacy ScummVM engines \u2014 Dungeon Master and Avalanche. In this blog, I will summarize everything that was accomplished across both engines.<\/p>\n<h4>Fixes in DM engine<\/h4>\n<p>Blogs: \u00a0<a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/06\/01\/week-1\/\">1<\/a> \u00a0<a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/06\/09\/week-2\/\">2<\/a> \u00a0<a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/06\/16\/week-3\/\">3<\/a> \u00a0<a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/06\/23\/week-4\/\">4<\/a>\u00a0 <a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/06\/30\/week-5\/\">5<\/a>\u00a0 <a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/07\/07\/week-6\/\">6<\/a><\/p>\n<p>PRs:<\/p>\n<p><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7541\">#7541<\/a> <span class=\"f1 text-normal markdown-title prc-Text-Text-9mHv3\" data-component=\"Text\">Fix crashes and Implement missing UI features<\/span><\/p>\n<p><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7556\">#7556<\/a> <span class=\"f1 text-normal markdown-title prc-Text-Text-9mHv3\" data-component=\"Text\">DM: Resolve PVS-Studio Warnings<\/span><\/p>\n<p><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7592\">#7592<\/a> Fix crashes<\/p>\n<p><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7594\">#7594<\/a> Replaced raw byte-buffer casting with strongly-typed C++ structure arrays<\/p>\n<p><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7637\">#7637<\/a> Bug fixes and Adding support for Extended Saves<\/p>\n<p><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7693\">#7693<\/a> <span class=\"f1 text-normal markdown-title prc-Text-Text-9mHv3\" data-component=\"Text\">Fixing Issues flagged by Coverity Scan<\/span><\/p>\n<p>For the first six weeks, I focused on fixing the Dungeon Master engine \u2014 tackling crashes, freezes, and lots of bugs, all covered in detail in the blogs for those respective weeks. By the end of week 6, the DM engine was fully stabilized for the Amiga version and the game was completable from start to finish.<\/p>\n<h4>Adding support for the DOS version of Dungeon Master<\/h4>\n<p>Blogs:\u00a0 <a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/07\/14\/week-7\/\">7<\/a>\u00a0 <a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/07\/21\/week-8\/\">8<\/a>\u00a0 <a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/07\/28\/week-9\/\">9<\/a>\u00a0 <a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/08\/04\/week-10\/\">10<\/a>\u00a0 <a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/08\/08\/week-11\/\">11<\/a>\u00a0 <a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/08\/22\/dm-dos\/\">DM-DOS<\/a><\/p>\n<p>PR: \u00a0<a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7777\">#7777<\/a><\/p>\n<p>For the next five weeks, I worked on adding support for the DOS version of Dungeon Master. By the end of week 11, the DOS version was fully supported and the game could be played through completely.<\/p>\n<h4>Fixes in Avalanche engine<\/h4>\n<p>Blogs:\u00a0 <a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/08\/18\/week-12\/\">12<\/a>\u00a0 <a href=\"https:\/\/blogs.scummvm.org\/mohit\/2026\/08\/22\/avalanche\/\">Avalanche<\/a><\/p>\n<p>PR:\u00a0 <a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7837\">#7837<\/a><\/p>\n<p>For the final week, I worked on the Avalanche engine \u2014 fixing bugs and implementing missing features, including main menu options, in-game cutscenes, and various other improvements.<\/p>\n<h4>Pre-GSoC Contributions<\/h4>\n<div data-rs-index=\"83\" data-index=\"83\" data-testid=\"transcript-row\" data-last-message=\"true\" data-perf-row=\"assistant\" data-perf-row-from-tail=\"0\" data-perf-row-streaming=\"false\">\n<div class=\"rounded-lg focus-visible:shadow-focus focus-visible:outline-hidden\" role=\"article\" aria-label=\"Message 84 of 84\">\n<div data-test-render-count=\"1\">\n<div class=\"group group\/message-row\">\n<div class=\"contents\">\n<div class=\"group relative relative pb-[var(--msg-assistant-pb,0.75rem)]\" data-is-streaming=\"false\">\n<div class=\"font-claude-response relative leading-[1.65rem] [&amp;_pre&gt;div]:bg-bg-000\/50 [&amp;_pre&gt;div]:border-0.5 [&amp;_pre&gt;div]:border-border-400 [&amp;_.ignore-pre-bg&gt;div]:bg-transparent [&amp;_.standard-markdown_:is(p,blockquote,h1,h2,h3,h4,h5,h6)]:pl-[var(--msg-text-inset,0.5rem)] [&amp;_.standard-markdown_:is(p,blockquote,ul,ol,h1,h2,h3,h4,h5,h6)]:pr-8 [&amp;_.progressive-markdown_:is(p,blockquote,h1,h2,h3,h4,h5,h6)]:pl-[var(--msg-text-inset,0.5rem)] [&amp;_.progressive-markdown_:is(p,blockquote,ul,ol,h1,h2,h3,h4,h5,h6)]:pr-8\">\n<div>\n<div class=\"standard-markdown grid-cols-1 grid [&amp;_&gt;_*]:min-w-0 gap-3 [&amp;_&gt;_*:last-child]:mb-0 print:block print:[&amp;_&gt;_:where(:not(:first-child))]:mt-3 standard-markdown\">\n<p class=\"font-claude-response-body break-words whitespace-normal\" dir=\"ltr\">Before the coding period, I made a few contributions to ScummVM.<\/p>\n<p dir=\"ltr\">PRs:<\/p>\n<p dir=\"ltr\"><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7297\">#7297<\/a> <span class=\"f1 text-normal markdown-title prc-Text-Text-9mHv3\" data-component=\"Text\">Fix Broken Pathfinding in QD engine<\/span><\/p>\n<p dir=\"ltr\"><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7349\">#7349<\/a> Implement missing Intro animation <span class=\"f1 text-normal markdown-title prc-Text-Text-9mHv3\" data-component=\"Text\">in Lord Avalot d&#8217;Argent <\/span>(Avalanche engine)<\/p>\n<p dir=\"ltr\"><a href=\"http:\/\/github.com\/scummvm\/scummvm\/pull\/7413\">#7413<\/a> <span class=\"f1 text-normal markdown-title prc-Text-Text-9mHv3\" data-component=\"Text\">Add a close button, scroll &amp; drag functionality in About dialog<\/span><\/p>\n<p dir=\"ltr\"><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7432\">#7432<\/a> Add fluid scrolling capability to ScummVM and Implement fluid scrolling in About Dialog<\/p>\n<p dir=\"ltr\"><a href=\"http:\/\/github.com\/scummvm\/scummvm\/pull\/7450\">#7450<\/a> Implement fluid scrolling in <span class=\"f1 text-normal markdown-title prc-Text-Text-9mHv3\" data-component=\"Text\">List, Grid, Richtext &amp; Scroll Container widgets<\/span><\/p>\n<p dir=\"ltr\"><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7527\">#7527<\/a> <span class=\"f1 text-normal markdown-title prc-Text-Text-9mHv3\" data-component=\"Text\">Fix bugs introduced by FluidScroll<\/span><\/p>\n<p dir=\"ltr\"><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7284\">#7284<\/a> <span class=\"f1 text-normal markdown-title prc-Text-Text-9mHv3\" data-component=\"Text\">Fix lag and Implement Anti-aliasing in Rich Text widget<\/span><\/p>\n<p dir=\"ltr\"><a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7165\">#7165<\/a> \u00a0<a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7096\">#7096<\/a>\u00a0 <a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7181\">#7181<\/a>\u00a0 <a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7207\">#7207<\/a>\u00a0 <a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7216\">#7216<\/a>\u00a0 <a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7220\">#7220<\/a>\u00a0 <a href=\"https:\/\/github.com\/scummvm\/scummvm\/pull\/7223\">#7223<\/a> Implement multi-selection and multi-removal in Launcher List and Icon views<\/p>\n<h4 dir=\"ltr\">Where Things Stand<\/h4>\n<p>Both the DM and Avalanche engines are now in a more stable state, free from crashes and bugs, with the DM engine additionally supporting the DOS version.<\/p>\n<h4>Closing Thoughts<\/h4>\n<\/div>\n<p>That wraps up my GSoC 2026 journey. It&#8217;s been a great experience and I learned a lot along the way!<br \/>\nThanks to my mentors, Sev and Strangerke, for their guidance, reviews, and patience throughout the project. And of course, thanks to the ScummVM community for the support and to Google for hosting this amazing program.<\/p>\n<\/div>\n<p><strong>Signing off,<\/strong><br \/>\n<strong>Mohit Bankar<\/strong><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Finishing Implementation of Incomplete Engines Organization: ScummVM Contributor name: Mohit Bankar Coding period: 25 May 2026 \u2013 17 August 2026 &nbsp; Over the course of this summer, I worked on stabilizing and modernizing two legacy ScummVM engines \u2014 Dungeon Master and Avalanche. In this blog, I will summarize everything that was accomplished across both engines. 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