Tinsel Engine
Tinsel Engine was also somewhat simple but there was an area where I had to figure out where save and load menus are opened so I can disable the keymap, it took me some time to figure out the best places to enable and disable these
This was after intense debugging but I finally figured it out.
Here is the PR.
TUCKER Engine
As like any other engine, figuring out where to disable the keymap was the hardest part but this was still relatively easy.
Here is the PR.
SWORD1 Engine
Atleast for this engine there are functions defined where savescreen is being initialized and being removed so wasy to implement keymaps, one thing weird was that this engine has 2 _keypressed, one belonging to Control class and and 1 to Engine class so had to replicate that for _customType, other than that no major issues were faced
Here is the PR.
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