tSage Engine
This engine does not use the scummvm’s event class but its own, so I had to include customAction in that class.
Also in some cases the engine uses bitwise masking to check which event type is being triggered hence I had to give a value to the custom type which won’t mess up the masking if the event types were to be checked.
Now we can identify event type
Here is the PR.
Hopkins Engine
Hopkins was an easy engine but the only thing where I had used the most time figuring out was where was the best place to disable the keymap so text input can be taken
Other than that there was nothing too complex,
Here is the PR.
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