{"id":20,"date":"2011-10-05T16:39:11","date_gmt":"2011-10-05T16:39:11","guid":{"rendered":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/?p=20"},"modified":"2022-05-24T16:39:46","modified_gmt":"2022-05-24T16:39:46","slug":"recent-developments","status":"publish","type":"post","link":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/2011\/10\/05\/recent-developments\/","title":{"rendered":"Recent developments"},"content":{"rendered":"<p>This is the first installment of a periodic (I don\u2019t know the frequency yet, could be weekly or monthly, or a mixture) series on what happens around <del datetime=\"2012-02-02T09:55:09+00:00\">Residual<\/del> ResidualVM.<\/p>\n<p>First of all, if you don\u2019t know it already, there has been some ferment recently around a project born on the forums aimed at improving the graphics quality of Grim Fandango, both improving texture quality, models and even making Grim widescreen!<br \/>\nYou can read more about this on <a title=\"Grim Fandango Deluxe\" href=\"http:\/\/grimfandangodeluxe.blogspot.com\/\">Johnny\u2019s blog<\/a>.<\/p>\n<p>As regards the code, Einar (aka somaen) refactored the Smush code, making it more clean and maintainable. I finally implemented collision handling between actors when walking to a point. No more Manny walking through the signpost or Velasco or Glottis! Another worthy point, the savegame format changed, so if you had some saves made before the 3rd, say bye bye to them. <img decoding=\"async\" class=\"emoji\" role=\"img\" draggable=\"false\" src=\"https:\/\/s0.wp.com\/wp-content\/mu-plugins\/wpcom-smileys\/twemoji\/2\/svg\/1f642.svg\" alt=\"?\" \/><br \/>\n(Or don\u2019t update <del datetime=\"2012-02-02T09:55:09+00:00\">Residual<\/del> ResidualVM.)<\/p>\n<p>That\u2019s it for now, stay tuned for the next updates!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the first installment of a periodic (I don\u2019t know the frequency yet, could be weekly or monthly, or a mixture) series on what happens around Residual ResidualVM. First of all, if you don\u2019t know it already, there has been some ferment recently around a project born on the forums aimed at improving the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/wp-json\/wp\/v2\/posts\/20","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/wp-json\/wp\/v2\/comments?post=20"}],"version-history":[{"count":2,"href":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/wp-json\/wp\/v2\/posts\/20\/revisions"}],"predecessor-version":[{"id":22,"href":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/wp-json\/wp\/v2\/posts\/20\/revisions\/22"}],"wp:attachment":[{"href":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/wp-json\/wp\/v2\/media?parent=20"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/wp-json\/wp\/v2\/categories?post=20"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.scummvm.org\/lostsoulsalliance\/wp-json\/wp\/v2\/tags?post=20"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}