This week, work was somewhat slow. I started my week with finishing up restoring the feature to dump QML output to an XML file, which aids in visually comparing what is loaded from the QML file. This task primarily involved rewriting all the save script methods using Common::SeekableWriteStream. There were nearly 200 methods that needed […]
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Debugging Graphics
This week was majorly spent on starting the majority of the graphics work, which comprises the most hefty part of the project. This week made me realise the complexity of the task. The engine is really complicated, and has many layers of abstraction. The hardest part of this week was to tackle this challenge and […]
The First Visuals
This is a short mid-week update on my work to add support to qdEngine. As I previously mentioned, I have been working on displaying the splash screen. In this blog post I will give you details on how I managed to render my first visuals using qdEngine. The splash screen is stored as a bitmap. […]