Summary — Week 3

Unfortunately there won’t be pretty pictures for this weeks summary but I finally released by blog on the graphics and animation of Supernova.

I’ve been working mostly on converting the game logic for the first act and extending the engine (e.g. renderText(), renderMessage(), save/restore of screen sections, …)

More noteworthy commits were:

This week I will be getting the engine in a ‘coherent’ state before the first evaluation on June, 26th. While rendering images and animations work, playing audio samples and the game logic for first act was converted, all those features do not yet play together.

The goal will be rendering the starting room with the ability to interact with objects in some form. If everything works fine that’s how it will look like