Summary — Week 10

  • The biggest change this week was fixing the terminal next to the sleeping pods and the clearing of previous input. (1,2)
  • Also, the game text was converted to it’s original encoding (CP437) to correctly render special characters. (1)
  • A long standing rendering bug that caused certain sprites not to be rendered was finally found and fixed. (1)

There were a few smaller commits that will help to finally fix timing issues and a few rendering problems with dimming the ship’s light next week.