This week was about implementing the terminal in the sleeping cabin room, adding the death screen and clean up.
Unfortunately it’s still quite buggy and needs more investigation. Currently, the game restarts on death to the beginning as there’s no full implementation of save/load yet.
For next week I will keep implementing missing game code for the remaining two acts and make it just compile for now. Most key functionality is already implemented but with the other acts in the engine the dialog functionality can finally be tested.