In previous post I promised to implement frame by frame system and deal with transparent objects.
At the beginning, I have written tempo channel handler. And depending on the frame tempo value (FPS/Delay) , it can determine time for next frame. Some examples:
In fact, movie frames also can be on a loop by simple Lingo script.
Works was also done:
- Reading movie configuration
- Movie labels data
- Reading (and only reading) scripts on frames.
… some work with transparence was done. Sprites have Ink flag, this value have many things to tell.
Little was achieved: BackgndTrans (all white pixels must be removed) and more complex Matte (all white pixels out of object must be removed). Of course, future targets: cover all Ink’s.
To achieve that objective, I’ll start testing more powerful movie examples then catching new sprite types.