Earlier there was a problem dropping object at window sides, turns out it was because of incorrect window detection at a point, which was also causing some problems related to dropping objects outside windows.Thought it would be complex to fix, but turns out it was simple calculation error and was easy to fix😀
Tales of MacVenture: What’s here and What’s not!
Keeping stuff from GUI back-end aside, the engine is near completion, with few bugs left here and there. Like Text having unnecessary new likes“Good Morning. Welcome to Shadowgate” And “Click to Continue” should be there at many more places And some minor tweaking related to drag and drop Bug related to overlapping windows is fixed.So […]
Tales of MacVenture: Basic Working Version
So, this week we have here, working playable version of engine. Some GUI bugs are still to be addressed, like scrollbars ( for Inventory and Console windows ) and titles, but we can keep them aside for later and focus on Game play part.I intend to walk through game and and see what is working […]
Tales of MacVenture: Some basic progress
Finally some progress in bringing MacVenture engine back to life. Progress : Self Window is now displaying offset problem inside some windows ( Inventory, Main, Commands) solved. Command Window buttons are now working and not crashing Problems yet to be solved, to make engine work as before : Window positioning is slightly messed up (especially […]
Tales of MacVenture: Debugging and Reading code
The current state of MacVenture: Changes were made to MacGui, and MacVenture wasn’t touched for long, so lots of things broke down. My first task will be to get it running to it’s previous state and that’s it for the beginning. Current Known Bugs: Controls Window having incorrect dimensions, and engine crashing when inside of […]
The Journey of a thousand miles begins with one step. – Lao TZU Google Summer of Code 2021, A new starting and lots to learn.