{"id":21,"date":"2009-06-16T17:13:20","date_gmt":"2009-06-16T15:13:20","guid":{"rendered":"https:\/\/blogs.scummvm.org\/dkasak\/?p=21"},"modified":"2022-04-15T18:55:46","modified_gmt":"2022-04-15T16:55:46","slug":"no-fancy-title-this-time","status":"publish","type":"post","link":"https:\/\/blogs.scummvm.org\/dkasak\/2009\/06\/16\/no-fancy-title-this-time\/","title":{"rendered":"No fancy title this time\u2026"},"content":{"rendered":"<p>\u2026 because I can\u2019t think of anything neat. Okay, I admit it, I\u2019m really bad with titles. ?<\/p>\n<p>I\u2019ve done some more work on the Draci Historie engine. Some of the visible new features include support for the game\u2019s original fonts and mouse support. Some of the not-so-visible features include work on a sprite class which will be needed later on when I start incorporating actual game elements.<\/p>\n<p><!--more--><\/p>\n<p>While I was working on mouse support, I noticed that one of the original game files was in an archive format that wasn\u2019t <a title=\"BAR\" href=\"https:\/\/dkasak.wordpress.com\/2009\/06\/02\/coding-the-bar-archiver\/\" target=\"_self\" rel=\"noopener\">BAR<\/a> and it just happened to be the one that the cursor sprites were stored in. Upon further investigation, it appeared that the archive was in DFW format, an older format that was ditched from the game\u2026 or so I thought. Funnily enough, I <strong>did<\/strong> investigate the format of the files when I first started and, apparently, somehow missed that one file. Even Robert agreed that DFW was no longer used. Long story short, the archiver class now supports DFW files too.<\/p>\n<p>In other news, I was asked to post a short video of that animation I talked about last time. I tried running it with the hq3x filter enabled and things looked really nice. I was going to post a video with the filter enabled but then I realised that I\u2019m too afraid of potential purists going after me. So, here it is, <a title=\"Draci Historie video\" href=\"http:\/\/www.youtube.com\/watch?v=4c47-FfBhWQ\">the original, unaltered, 8-bit, Draci Historie goodness<\/a>. Well, maybe a bit scaled. ?<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u2026 because I can\u2019t think of anything neat. Okay, I admit it, I\u2019m really bad with titles. ? I\u2019ve done some more work on the Draci Historie engine. Some of the visible new features include support for the game\u2019s original fonts and mouse support. Some of the not-so-visible features include work on a sprite class [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-21","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.scummvm.org\/dkasak\/wp-json\/wp\/v2\/posts\/21","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.scummvm.org\/dkasak\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.scummvm.org\/dkasak\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.scummvm.org\/dkasak\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.scummvm.org\/dkasak\/wp-json\/wp\/v2\/comments?post=21"}],"version-history":[{"count":2,"href":"https:\/\/blogs.scummvm.org\/dkasak\/wp-json\/wp\/v2\/posts\/21\/revisions"}],"predecessor-version":[{"id":23,"href":"https:\/\/blogs.scummvm.org\/dkasak\/wp-json\/wp\/v2\/posts\/21\/revisions\/23"}],"wp:attachment":[{"href":"https:\/\/blogs.scummvm.org\/dkasak\/wp-json\/wp\/v2\/media?parent=21"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.scummvm.org\/dkasak\/wp-json\/wp\/v2\/categories?post=21"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.scummvm.org\/dkasak\/wp-json\/wp\/v2\/tags?post=21"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}