{"id":27,"date":"2008-07-04T10:52:18","date_gmt":"2008-07-04T08:52:18","guid":{"rendered":"https:\/\/blogs.scummvm.org\/buddha\/?p=27"},"modified":"2022-04-15T12:46:54","modified_gmt":"2022-04-15T10:46:54","slug":"mid-term-goals-done","status":"publish","type":"post","link":"https:\/\/blogs.scummvm.org\/buddha\/2008\/07\/04\/mid-term-goals-done\/","title":{"rendered":"Mid-term goals done"},"content":{"rendered":"<p>Hi! The last of my mid-term goals (The actor animation regression) got nailed this week.<\/p>\n<p>Here are my recent achievements:<\/p>\n<ul>\n<li>Implemented resetGfxEntityEntry function in <a href=\"https:\/\/github.com\/scummvm\/scummvm\/commit\/ecbf8d54ad78dac70f7838e7546196b3bb232c5a\" target=\"_blank\" rel=\"noopener\">r32848<\/a><\/li>\n<li>Fixed addAni function in <a href=\"https:\/\/github.com\/scummvm\/scummvm\/commit\/2ecf8fdbb5a0141ea43a7d2074a2a7356182f12c\" target=\"_blank\" rel=\"noopener\">r32850<\/a><\/li>\n<li>Fixed and implemented the rest of processSeqListElement function in <a href=\"https:\/\/github.com\/scummvm\/scummvm\/commit\/18559708c620b82f05c490e0ff118a02611730dd\" target=\"_blank\" rel=\"noopener\">r32874<\/a><\/li>\n<\/ul>\n<p>And I\u2019ve been documenting the Operation Stealth\u2019s disassembly generally along the way a bit too.<br \/>\n<!--more--><\/p>\n<h2>What next?<\/h2>\n<p>I\u2019ll probably try to nail the sprite related problem when trying to enter the bathroom in the airport (In the very first scene of Operation Stealth, that is). There\u2019s a bad memory allocation happening when one walks to the bathroom door and the door should open. It happens because of trying to allocate some humongously \u2013 and very erronously so \u2013 large array.<\/p>\n<p>Also saving games in Operation Stealth is broken at the moment, so that\u2019s one quite integral thing that could use some fixing too<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi! The last of my mid-term goals (The actor animation regression) got nailed this week. Here are my recent achievements: Implemented resetGfxEntityEntry function in r32848 Fixed addAni function in r32850 Fixed and implemented the rest of processSeqListElement function in r32874 And I\u2019ve been documenting the Operation Stealth\u2019s disassembly generally along the way a bit too.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-27","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.scummvm.org\/buddha\/wp-json\/wp\/v2\/posts\/27","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.scummvm.org\/buddha\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.scummvm.org\/buddha\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.scummvm.org\/buddha\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.scummvm.org\/buddha\/wp-json\/wp\/v2\/comments?post=27"}],"version-history":[{"count":4,"href":"https:\/\/blogs.scummvm.org\/buddha\/wp-json\/wp\/v2\/posts\/27\/revisions"}],"predecessor-version":[{"id":120,"href":"https:\/\/blogs.scummvm.org\/buddha\/wp-json\/wp\/v2\/posts\/27\/revisions\/120"}],"wp:attachment":[{"href":"https:\/\/blogs.scummvm.org\/buddha\/wp-json\/wp\/v2\/media?parent=27"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.scummvm.org\/buddha\/wp-json\/wp\/v2\/categories?post=27"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.scummvm.org\/buddha\/wp-json\/wp\/v2\/tags?post=27"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}